Volodymyr
Zubkov
Narrative and Game Designer
Narrative and Game Designer
Narrative and Game Designer
I design stories that live inside systems — quests, choices, and mechanics that work together to make players feel something real.
My background spans narrative design, economy balancing, UX, and quest architecture across mobile, browser, and PC projects. I'm moving deeper into the technical side of quest design: building and scripting quest logic directly in Unreal Engine 5.
My perspective on conflict and consequence isn't borrowed from other games — it comes from real experience navigating high-stakes situations, military tactics, and applied crisis psychology. This shapes how I design moral choices, faction tension, and the emotional weight of player decisions.
Currently developing a quest system in Unreal Engine 5 using Blueprints — designing dialogue flows, trigger logic, and NPC behavior from the ground up. I don't just write quest documents, I build and test them.
Beyond production work — I run a Discord community of 800+ narrative designers and gamedevs, co-host a TTRPG podcast with 50+ episodes, and have spoken at Games Gathering Conference.

I believe sharing knowledge and experiences is crucial for contributing to a brighter future collectively. Facilitating an easier start for others and fostering healthy competition can significantly improve overall product quality.
I'm volunteer Community manager and lector in the community of 801 passionate gamers and creators! We run jams, skill-building sessions, career support, TTRPG sessions, and more.

Ukrainian podcast about tabletop role-playing games and everything related to them. Experienced Masters share their thoughts and experience. The show currently has more than 50 episodes.

I took part in discussion panel on Games Gathering Conference (Kyiv, 2023). We discussed challenge that beginners in Game Design facing to help find a solution in finding first job in the industry and how to avoid common mistakes.